Hello again all, this is another video game project of mine. I decided that as a level designer in training that I should show that I can build scenes with a variety of gaming engines. For this game I decided to use RPG Maker VX Ace. The nice thing about this program is that you can build a game from scratch; literally! They give you tile sets for outdoor and indoor environments and in the place of programming they have set up an event building system. This is awesome for those who have great ideas, but are stopped from making games by their lack of coding knowledge.
I won't give the whole story away, but I think a brief summary is necessary for understanding the context of my project.
STORY FOR (WIZARD'S APPRENTICE)
We start our story in the mountain village of Leadranach. Our hero, a common farm boy, wishes to leave his secluded village to seek adventures in other lands. In order for him to go forth on exciting quests he has to first help the villagers who will in turn help equip him for his journey. Our hero finally manages to get away from his dull village and happens upon an eccentric old wizard in the mountains. For helping the wizard with his crazy experiments the wizard helps you learn amazing new skills and explore the world. As you explore you will also gain new companions who will help you with your quests. However, in the course of your journey you will encounter a sinister dark entity that will reshape the very fabric of the world. What new skills and companions will you gain to defeat the evil corrupting your world?
For this assignment I will:
1. Build the Hero's village from start to finish.
2. Create 8 village missions for the player to get acquainted with their world before their quest begins.
3. Add music and sound effects.
BUILDING THE HERO'S VILLAGE
Leadranach Village (With Interactive NPCs)
Leadranach Cave (With Enemy NPCs)
Hero's House (With Interactive NPCs)
Black Smith's House (With Interactive NPCs)
Town Guard's House
Carpenter's House
Town Shop House (With Interactive NPC)
Mayor's Manor House (With Interactive NPCS)
The first floor has three different rooms you can visit.
Banquet Hall
The Study
The Kitchen
The second floor also has three different rooms you can visit.
Anna's Room
Servants' Quarters
Alright so I made all of the 17 environments for the Hero's village. I also had to design the villagers who inhabit the town; character and profile. I made 16 characters in all for the Hero's village.
Hero's Father
Hero's Mother
Hero's Middle Sister
Hero's Youngest Sister
Blacksmith
Blacksmith's Son
Shopkeeper
Carpenter
Town Guard
Mayor
Mayor's Wife
Mayor's Daughter
Mayor's Butler
Mayor's Chef
Mayor's Maid
After I made the 15 NPCs and 1 PC, I had to make a few quests so that the player would get to know his/her village before setting out on the main quest. I wrote the dialogue for and designed 8 quests. Just to get a general idea of what the quests are about I will just list their titles.
Leadranach Village Quest Titles:
1. Harvesting Crops
2. Produce Delivery
3. Nails For Andre
3. Nails For Andre
4. Miner Assistance
5. Sharpened Spear
6. Dress Delivery
7. Cake For The Soul
8. Fully Equipped
Lastly, I added sound effects and music into the game to make it more realistic. If there was a fireplace or forge in a building I added fire sound effects, I added water sound effects to the waterfall, I added a ticking sound effect for when a clock was in the room, and lastly I added a dripping noise for when you go into the cave. For music I tried to pick a theme for for different environments. I picked a specific music track for a person's home(quiet and peaceful), shops(upbeat and catchy), the mayor's house (fancier theme), and the cave(mysterious theme).
When I had people test play the game, it took people about 30 minutes to an hour to complete all of the quests. I think I am off to a good start. I will probably continue this project more as a hobby and to learn more about character development and story lines. If I have something more complete I might post it for others to play later.
I will soon post a blog labeled "Demo Reel" that will show some of the game play elements that were included in this game demo.